Close Combat Mod


1.0	Table of Contents
	1.0	Table of Contents
	2.0	CSS
	3.0	Changes
	4.0	Bugs
	5.0	Distribution


2.0	CSS
	This map is not CSS, meaning if you host this map the people who join must have the modded map to participate on an equal footing of the people with the mod.


3.0	Changes

	3.1	New Skins
		
		1.	Hog
		2.	Ghost
		3.	Assault Rifle
		4.	Shotgun
		5.	Plasma Rifle
		6.	"Gravity Rifle"
		7.	Sky
		8.	Teleporter Base
		9.	Team Bases
		10.	Cliffs
		11.	Pistol

	3.2	Vehicles

		1.	The Ghost replaces each side's rocket warthog. The 			red team's ghost has been moved to the front left 			side of their base.

	3.3	Weapons
		
		1.	The charged shot of the plasma pistol has been 				increased.
		2.	The "gravity rifle" is now the "Zephyr," a gun that 			extends a beam of plasma out slightly in front of 			the player. The Zephyr must only be switched on and 			off, you do not need to hold the trigger and the 			zephyr stays on even if you toss it to the ground.
		3.	The pistol has no zoom and has in increased rate of 			fire.
		4.	Needler is in and is more accurate.
		5.	Sniper is out
		6.	Rocket Launcher is out
		7.	Fuel Rod is out


	3.4	Misc.

		1.	There's a bunch of black fog in the level, if you 			need me to tell you this, you shouldn't be playing 			halo... go get your eyes examined or something...
		2.	I took Threshold, the giant planet, out from the 			sky
		3.	Also taken out is the lens flare that's supposed to 			represent a sun.
		4.	Another thing that should be in the realm of the 			obvious is that the team flags have been replaced 			with trees... why trees? No clue.


4.0	Bugs

	4.1	If the Zephyr is on when you get into a vehicle the blade 		will not dissapear until you get out of the vehicle.
	4.2	If you change weapons while the Zephyr is on the blade will 		not dissapear until you go back to the Zephyr, be careful 		of this when running forward and changing weapons.


5.0	Distribution

	Feel free to distribute this map as you wish on one condition, it cannot be modified in the respects of Maker, Map, and Readme. Which includes but isn't limited to; actual modding, claiming the mod as your own, and removing or changing the readme.